The box is sealed with a plastic sticker on the top which is fairly easy to remove. More importantly, it also notes that the Mi VR Play is only compatible with Android devices running Android 4.4 or higher and having a display size of 4.7-5.5 inches. On the back of this box is a list of included devices, the address of the Chinese company and standard instructions for use. Google translates these words to "book to explore", although I'm not entirely sure that this translation is accurate. The VR Play comes in a mysterious-looking rectangular black cardboard box with something written in Chinese in bright red color in front of it. Unfortunately, the store didn't allow me to test either of the devices, and after around 15 minutes of careful consideration, I walked out of the store with the PKR 2,200 (~20 USD) Xiaomi Mi VR Play - which is a tad bit pricier than the Cardboard. The headset looked like a premium product from the get go, especially in comparison to Google Cardboard. Initially, I had planned to purchase Google's own Cardboard headset, but when I entered the local store in my area, the one thing that really caught my eye was the Xiaomi Mi VR Play on display. With that in mind, I set off to purchase my first VR headset to finally experience virtual reality on a smartphone. Google's smartphone OS opened my eyes to a wide array of apps and games, but perhaps, the one relatively new category that really intrigued me was virtual reality (VR), probably because the Windows Store itself offers very slim pickings in the area. Around three months ago, I finally gave up on Windows Phone - largely because of the app situation and the general uncertainty regarding Microsoft's mobile strategy - and bought my first Android device.
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