![]() ![]() Scratch ( ): is an MIT tool that helps children to create stories, animation, and games.Warning, this is a long post and if you don't have time, you can jump to a summary table that outlines them all at the end of the post ( link). Also, these developer can help you in promoting your game more than popular engines because the success of your game is also reflect the success of their engine. While using unpopular engine can be a good thing as you work very close to the developers themselves and you can request changes easier from them. Popular game engines have a big user base which helps a lot when you have bugs. The problem is using any of these tools outside its intended scope is harder than using an other tool. This categorization is just to help you find the best tool for what you are doing, but really any tool that allows you to add some programming, either by writing code or using logic trees (logic trees are a way of programming by building a tree of conditions), can be used to create any game. ![]() To list all engines, I am going to divide them into categories: Educational (made for children), Specialized (for a single genre/type of games), and Generic engines. The funny thing is only a few of them are popular such as Unity, Unreal Engine, and Game Maker. Nowadays there are more game engines than in the early days of indiegame development. Once the discussion ended, he asked me to post about game engines, and rate them according to difficulty and complexity. I had a chat with Dan (a friend of mine at the Game Innovation Lab) about how many new game developers don't know a lot about different game engines. Hello everyone, Before I start, I just want to say, this post is reflecting my own opinions about different game engine and it is not intended to be taken beyond that scope. ![]()
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