![]() ![]() They can also be set on fire, which can spread around the ship if no one looks at the Ship Status screen. ![]() Subsystems can be destroyed and repaired. Or you can tell one of your crew members to take a walk in an enemy ship, disable their shields, destroy their Engineering Subsystem and come back. You can already board and capture enemy ships, which include bosses that have the best ships and gear on the game (this MIGHT be unintended, though). Space battles that could have catastrophic results if your engineer decides to overheat your ship and eject your core, or if your scientist is drunk and refuses to set the shields properly or activate the Emergency Shields program. I believe there are options like an "Ironman mode", and probably more difficulty options are planned. There's a save system, so you can revert if things go badly or if someone griefs you. I already added around 10 good people in 2 days. However, as soon as you jump into a good session with a real crew (even on public games), you'll not want to play with AI. They are not ideal, but it enables you to learn the game, and they perform well enough on their roles. There are AI bots if you decide to play singleplayer (or if nobody joins on multiplayer). ![]() Maybe go full kinetic, or focus on beam weapons? Faster or longer jumps? Not enough money, so should you buy better guns or better thrusters? Ship can be upgraded and slightly customized (component-wise). He can also, of course, withdraw money from there so a new player don't spend the last 12k on a gun that someone already have in their locker. Captain can add money to a shared crew account ("allowance") which crew can use to buy better personal equipment. Captain have talents that benefit the whole crew, and he'll probably be too busy coordinating missions, routes and checking fuel/components/cargo/equipment/crew request to do anything else - but generally he can do whatever he wants. Pilots have the helm, Scientists deal with computer programs and viruses (like heals, buffs and debuffs), scanners, and also have passive area healing, Engineers deal with the power system and warp drive, Weapons Specialist with the main guns, missiles and nuclear devices. The Captain can access and move items between crew members. There's also a Scanner that helps to detect enemies and loot on planetside missions. Different guns are available, and improved tools (+3 Fire Extinguisher, etc). Quest system in place that gives good amounts of money, experience and helps slow down 'Chaos' build-up (more about that later). Each role have general and specific traits to pick. Crew levels up, each level grants 2 talent points which makes the crew more efficient. Regarding content, there's enough fun stuff to get an idea of what's coming: The game doesn't seem to be intended to be a hardcore sim. It's not as complex and hardcore as it might sound (at least for now), so you can easily jump read the compact manual about a certain role, take on a game, and most captains will be really helpful if you're a new player. There's The Captain, The Pilot, The Scientist, The Engineer and The Weapons Specialist. It's basically a starship very-light-simulator where players take different roles. PULSAR is best described as a mix between Guns of Icarus and FTL in a open-world, more sandboxy setting. I've only been playing for two days, so I'll try to make a basic OP: Soooooo why go through the effort of adding anti-cheat and disabling console commands? yes I would like to go god mode teleport on an enemy ship and sabotage the mess out of it without getting hitscanned by all 10 NPC's on board with their ship still flying :DĬan't do that with any setting implemented so far.Mostly posting this to know if anyone else here plays it. but of course leafy games doesnt have a sprawling dev team so thats a bit much to hope for. Personally I was really holding out /hoping for some modding tools or means to add custom ships to the game. There's nothing competitive about this game, no ranks or opposing crews or anything that would rationalize anti-cheat measures or even disabling the console. but honestly how many people are playing online or this game in general to date? world wide? Needless to say I liked and still like this game, I was hoping for FTL in 3D, kind of pretty much got that. I forget where I first heard of this game, but subscribed and watched leafy games youtube channel zealously since 2014/15? big fan of FTL, played that game into the ground with dozens of mods/modded ships. ![]()
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