![]() ![]() The Battle Rifle should have a reduced rate of fire. I’ll say it because nobody else has the guts: This isn’t meant to come off as an entitled rant, as with the layoffs, I don’t expect this to be implemented, and I do get fun out of Halo 3 in its current state it’s more to serve as what it is, a list of things which would make a better game. I played Halo 3 through project sunrise and can confirm there are no issues despite playing in the UK against people in the US. This can be seen in things like outright missing sword and melee lunges and having scorpion shells and BR rounds connect but then do no damage. It suffers from much of the jank that infinite does, which makes me suspect there may be an issue with whatever 343 has done in general. Also, why have a boring load screen for each match when you could have the game load the map prior in the lobby?Ī side note to improving Halo 3 specifically would be its net code. The file share system also suffers because of the lack of lobbies as there isn’t much time to inspect players. ![]() It made the customisation something you could see, which gave it worth now we have some Fortnite-style podium shots at the end, only of the top 3, which seems redundant when you have the carnage report for MVPs right after it. People’s ranks were available to see, and people seemed like individuals you could see people’s Spartans and what armour they were wearing. Around ten years ago, you could inspect people’s profiles and achievements while waiting for map voting in the game lobby and talk to people. It reduces players into clones in an endless wave of meaningless battles. To me, prioritising instant matches over lobbies is one of the most significant pitfalls of modern gaming. Reddit and youtube are the remaining alternatives for content sharing, and I think most would agree that this is not a substitute. 343 could also have a Bungie Favourites style best selection built-in weekly, which would be great for community engagement. Saved films and screenshots were a massive part of the community years ago, and I feel as if something has been truly lost on the creative side in recent years. The fourth point concerns the file share system regarding screenshots and saved films. The takeaway is achievement armours are vastly superior to battle pass armours. What do you get instead for your efforts now? A nameplate… woo. Social activities like the vid-masters and helping people complete Halo 3 on Legendary were half the replayability factor in the OG, so not having that here wiped out a considerable portion of the game. Thirdly Halo 3 armour being unlocked off the bat was a mistake. Having party-up would also lead to faster queue times. Most friends were made by party-up on the Xbox 360. The option to party up after every match allowed players to keep playing with people they either got along with or wanted to rematch, which was great. This could be applied to all games and not just Halo 3. This is a better system than voting, as it allows players some collective control while not getting the same maps repeatedly picked, which allows for there still to be some variety with less popular maps. They Come Back – Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous.Halo 3 is still vastly inferior to its original iteration regarding social aspects, some of which are more widespread across the whole of MCC than just Halo 3.Wrong – Increase enemy awareness of player. Enraged Brutes explode like frag grenades if not dispatched within seconds. Recession – Every shot is worth twice the ammo.Pinata – Punching enemies makes them drop grenades.Roles switch after a number of enemy kills. Master Blaster – Co-op skull: One player’s shields recharge to overshield level and can only melee while the second player has no shields and infinite ammo.Malfunction – Every time you respawn, a random element of your HUD is disabled.Jacked – Players can only enter ground vehicles by boarding.Ghost – AI no longer flinch from attacks.Foreign – Players cannot pick up or use opposing factions’ weapons.Eye Patch – Auto aim features disabled for all weapons.Bonded Pair – Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.Anger – Enemies fire their weapons faster and more frequently. ![]()
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